Two adult characters restoring a village through compassion
Ripples of Change Kingdom crown and ripple logo

Ripples of Change

A new kind of role-playing game

Compassion
is your power.

A realistic, completely nonviolent RPG where listening, service, kindness, and faith restore a world lost to The Fade.

WindowsiOSAndroidIn development

The promise

The world does not need another game about defeating people.

Ripples of Change transforms the familiar RPG journey. You progress by understanding people, rebuilding communities, and choosing wisdom when anger would be easier.

The Realm of Empathya

An Earth-scale kingdom where you begin near home.

One connected land surface surrounds two enormous circular oceans. Cities and regions correspond to real-world population placement, allowing players to start in a familiar area of Empathya.

  • One connected worldNo divided continents
  • Two circular oceansOne large, one smaller
  • Choose your starting pointBegin near home or abroad
Earth-scale globe of Empathya with two circular oceans and connected land

The empathy engine

Every conversation is a three-round encounter.

Read behavioral cues, choose an empathy archetype, and pivot your stance before committing to a response.

Realistic adult dialogue encounter with Mara and empathy choices
01
Read the person—not the prompt

The correct stance lowers emotional defenses and raises the Sad/Joy Meter. A mismatched response can stall or end the quest.

The stance-pivot loop

Emotional intelligence becomes playable skill.

01

Analyze

Notice posture, tone, subtext, exhaustion, grief, pride, and anxiety.

02

Choose

Select listening, validation, grounding, patient silence, spiritual wisdom, or direct action.

03

Pivot

The first stance change costs one Smile. Repeated pivots break the social flow and can fail the encounter.

04

Restore

Reach 100% on the Sad/Joy Meter—or return later with a better approach and rebuild trust.

Scripted proof of play

Different people require different kinds of help.

Each NPC has a distinct emotional need, three escalating rounds, measurable reactions, and a return path after failure.

01

Mara

Exhaustion + invisibility

Listening and validation succeed. Quick fixes and forced positivity deepen The Fade.

02

Noa

Pride + family legacy

Affirm his history and ask permission before acting. Money and flattery cannot replace respect.

03

Eli

Anxiety + urgent responsibility

Grounding and cooperation restore courage. Pressure and minimizing make the crisis worse.

Failure becomes learning: return-entry dialogue resets the meter, remembers the earlier mistake, and rewards a genuinely changed approach.

The same coastal city at dawn, day, twilight, and night

Location + time mirroring

Your real context shapes the fantasy world.

Empathya follows the player's local 24-hour clock. Dawn, afternoon, twilight, and midnight change the world's lighting, mood, and tools.

“At 21:30, the path home is lit by the lantern in your hand.”

Value-driven progression

No weapons. No loot boxes. No pay-to-win.

Everything players earn flows back into helping people and building places worth sharing.

☺

Common

Smiles

Service, cleanup, everyday kindness
∞

Uncommon

Hugs

Reconciliation and emotional breakthroughs
♥

Rare

Hearts

Scripture milestones and community renewal
A gray fantasy world transforming into a vibrant restored community

The ultimate goal

Cover the world with love.

Every restored neighborhood sends a visible ripple through the kingdom.

Join the journey

Help us build a world where kindness changes everything.

For investment, ministry partnerships, development collaboration, and early-access interest: